1
votes

I made a model in Blender, which I would like to import into Unity.

When importing into Blender, at full scale, the colours show up correctly :

enter image description here

However, I need to scale it down (the original model is very large). And when I do so, all the colours turn black. All of a sudden, once passed a seemingly arbitrary threshold :

enter image description here

I tried UV unwrapping in Blender, as well as fixing normals (inside and outside). But it doesn't fix this problem.

What could be the cause of this?

1

1 Answers

1
votes

Please try to use 0.1(default) for Scale Factor on Import Settings of the Model.

Scale Factor on Import Settings

If it doesn't work, how about changing the shader into Standard/Color? Maybe the issue comes from the shader can't handle the tiny scale because of floating-point precision.