I'm trying to import a terrain model into Unity, but my displacement modifier doesn't appear to import.
I'm trying to put together a terrain for a unity scene. I generated some mountainous terrain from noise, but of course it all is very much in a single "band" of heights:
I need a single stand out mountain for the scene, so I sourced a height map of a real mountain, generated a second set of UVs and applied a displacement map to blend the two together:
It's a little hard to see in blender in this view mode, but having had a good look about it, I'm quite happy that I can use this resulting model.
My problem is, when I copy this .blend
file into my unity assets folder, unity seems to ignore the displacement and I just get the first "flat" object showing.
I'm quite sure it is importing the updated model, as I've made other changes to check they're coming through. I've also brought in a number of other models I've made recently with various blender modifiers on them, and they've all worked fine.
What am I missing?!
Fixed: Thanks @SteakOverflow!
Must remember to move or embed any linked resources when I move the .blend
file into the asset folder..