1
votes

Basically, I am created a VR game and I must create assets of buildings from around campus. I have never done this before so I am very new/not very knowledgeable with unity/blender.

Whenever I import my asset into unity (whether it be drag and drop into the assets folder inside of unity or me exporting it as a .fbx and importing in unity), I lose about half of my building.

This is what my asset looks like in Unity

This is what my asset looks inside of blender

Any help would be appreciated... I'm sure I have left out a lot of needed information. I can also provide the files if needed...

Thank you.

Edit: It also has no materials attached so that can't be an issue

Edit 2: Well, apparently my entire model is non-manifold. Time to restart. Again.

1

1 Answers

2
votes

I guess the normals of the building are facing the wrong the direction. Just recalculate the normals of the building (inside edit mode - space - "recalculate normals")

Edit: dont forget to select all faces before recalculating the normals