Basically, I am created a VR game and I must create assets of buildings from around campus. I have never done this before so I am very new/not very knowledgeable with unity/blender.
Whenever I import my asset into unity (whether it be drag and drop into the assets folder inside of unity or me exporting it as a .fbx and importing in unity), I lose about half of my building.
This is what my asset looks like in Unity
This is what my asset looks inside of blender
Any help would be appreciated... I'm sure I have left out a lot of needed information. I can also provide the files if needed...
Thank you.
Edit: It also has no materials attached so that can't be an issue
Edit 2: Well, apparently my entire model is non-manifold. Time to restart. Again.