I'm trying to import an Blender object with texture to Unity. I did a simple cube with smart UV Projet unwrap, i added a texture and then exported it as .FBX file. When in Unity, even if the cube has the right material with the right texture, the cube has a dark version of the texture.
Unity cube with dark shadowed texture
Blender cube with bright texture
Here's what i tried:
- Flipping my normals in or out in Blender.
- Change normals and tangents settings in unity to calculate.
- Trying to change pretty much all Model settings in inspector in unity.