0
votes

I'm trying to import an Blender object with texture to Unity. I did a simple cube with smart UV Projet unwrap, i added a texture and then exported it as .FBX file. When in Unity, even if the cube has the right material with the right texture, the cube has a dark version of the texture.

Unity cube with dark shadowed texture

Blender cube with bright texture

Here's what i tried:

  • Flipping my normals in or out in Blender.
  • Change normals and tangents settings in unity to calculate.
  • Trying to change pretty much all Model settings in inspector in unity.
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1 Answers

0
votes

Just as a guess, it looks a little bit like you have no light source in your Unity scene. If you want the texture brightness constant without factors like scene lighting you need to change the material to some unlit variant in unity.