I made a cube in Blender. https://i.stack.imgur.com/T2sIv.jpg. In Blender everything look OK. The problem start when I exoprt this .fbx file to unity. There is missing faces from different views. I try anything: merge verticals, remove double faces, change the Normals in Unity to calculate, backface culling, recalculate normals (inside, outside and flip). How it looks in Unity: https://i.stack.imgur.com/ng9j9.png. Unity 2018.3.0f2, Blender 2.8 Beta, Eevee.
Can you give tips to prevent that?