Im pretty new to Unity3D a feel a bit lost in the interface so detailed instructions will be welcome.
I have some elements (prefab of model modeled in blender) that I want to pre-render using bake light, but that afterwards I want to move around. The game is gonna run on a phone (google cardboard).
I don't care about the changes of light because it won't change that much. For instance a picture in the wall that can "be opened" to show a secret passage. This picture won't change that much in space and if its lightning is a bit off.. it Won't matter.
Same goes for cockpit instruments. They have they own lights and I'd like to bake them. But then the cockpit will be moving around the scene.
I tried to mark those element as static, then render, then un-mark the static tag. So far it kind of works. I get the object lit and I can move them around BUT, the light depends on the orientation of the object! when I rotate the object (after bake it) its brightness depends on the angle .. I want it to be static light-wise! Or at least, to have the expected lightning when it is in the position that it was when the light was baked. Why it get's the light when I turn it AGAINST the light ?


