I want to bake my model lightmap in blender then load them all in three.js.
So in blender i set two uvs for each objects and baked ambient occlusion in second uv. finally i exported whole scene via three.js exporter into js file.
(exporter has problem that the baked texture goes for diffuse-map not light-map which is correctable by editing exported js file).
But the problem is when i load js with SceneLoader, the textures especially for my floor goes wrong, like upside down.
here is my test files: Test Light Map
So is there something wrong with my blender file or ...? Which loader i should use for it?
Thanks.
I just upload some images to see what i mean:
Messed up textures: 
After edit js file, it's get better. but still there is problem at the edges:
And specially at floor, the light-map goes wrong:
scene.rotationis not zero. Something is going wrong in the coordinate change from blender to three.js. - WestLangley