I have a model with 3 elements, each one has a different texture, when in real time everything looks awesome (both in designed and playing) but if I go and bake my lights I get the ugly mess you can see in the bottom part of the picture.
I'm pretty new to blender/unity. The game is aimed to android phones (google cardboard)
BAKED GI true
- Using: Blender 2.7
- Unity 5
- Backed resolution 1 (increasing doesnt help)
- Baked padding 2
- Compressed true
- Indirect Resolution 2
- Ambient occlusion 0
I don't even know what parameters are really helpful here. Can someone help?

Generate Lightmapwas helping me. - AntiHeadshot