2
votes

I have a model with 3 elements, each one has a different texture, when in real time everything looks awesome (both in designed and playing) but if I go and bake my lights I get the ugly mess you can see in the bottom part of the picture.

I'm pretty new to blender/unity. The game is aimed to android phones (google cardboard)

BAKED GI true

  • Using: Blender 2.7
  • Unity 5
  • Backed resolution 1 (increasing doesnt help)
  • Baked padding 2
  • Compressed true
  • Indirect Resolution 2
  • Ambient occlusion 0

I don't even know what parameters are really helpful here. Can someone help?

difference between RT and Backed

1
You have to change some import settings of the mesh, but atm I can't remember which one. - AntiHeadshot
please, if you manage to find it out let me know :) I'm surfing the options right now - javirs
I think checking Generate Lightmap was helping me. - AntiHeadshot
GOD, it fixes it. If you would like to just add your comment as an answer I will gladly accept it - javirs

1 Answers

3
votes

Setting Generate Lightmap in the importsettings should solve the problem.