So in unity you can bake lights and you have to make the gameobjects static so they get a lightmap So I did made my objects static and bake the scene light.
The result in the editor and in editor play
this is what I want

But when I build the game I get this

there is no light at all or its just spread all around the floor
The floor gameobjects are just primitives with a texture
I tried to reacreate the bug by placing some gameobjects and lights in a new scene
in both editor and build there was no problem

I used the default camera to make sure its not a issue with the camera on the play but no matter what I do it has the same effect on the previous scene. I tried making the direct samples bigger inderect samples bigger and enviroment samples bigger also the lightmap size bigger but nothing works.


