I have a basic Unity (5.1) terrain (10x10) in my scene, and a single Point Light. If I play the scene in the editor I see my terrain (with simple grass texture) lit as expected by the light source. However, once I build to the device (iPhone 6), the terrain is present (I can just barely make-out its undulating features), but is totally dark, although other objects in the scene are being lit by the light source.
I'm pretty n00b to Unity and lighting, so it could be something simple, but I've been building on Oculus for over a year and never had this come up as an issue.