I'm running into trouble setting up GLUT (3.7.6 binaries obtained from Nate Robins) on Windows 8 64bit with VS2012. The glut32.dll is copied to the SysWOW64 dir, both include and lib path are set in my project files and the libraries are set in the Linker->Input settings ("...;glut32.lib;glu32.lib;opengl32.lib;...").
My code looks like this:
#include <GL/glut.h>
void display()
{
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutDisplayFunc(display);
glutMainLoop();
}
The build process is successful but the application crashes with the following error message:
Unhandled exception at 0x1000BBAE (glut32.dll) in HelloOpenGL.exe: 0xC0000005: Access violation writing location 0x000000A8.
The setup seems fairly simple. Any ideas what I'm missing?