First I downloaded glut from this source, http://user.xmission.com/~nate/glut.html"> Nate Robins. I put: glut32.dll into C:\Windows\SysWOW64, glut32.lib into C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\lib glut.h into C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\GL
In Visual Studio, under C++ I created an empty project, changed the compiler to 64x. I made sure to select ALL Configurations and linked opengl32.lib,glu32.lib and glut32.lib.
In Tools -> Options -> VC++ Directories -> Include Files:C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include In Configuration Properties → Linker → Additional Library Directories:C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\lib
/************************************
* Handout: example.cpp
*
* This program is to demonstrate the basic OpenGL program structure.
* Read the comments carefully for explanations.
************************************/
#define WINDOWS 1 /* Set to 1 for Windows, 0 else */
#define UNIX_LINUX 0 /* Set to 1 for Unix/Linux, 0 else */
#if WINDOWS
#include <windows.h>
#include <GL/glut.h>
#endif
#if UNIX_LINUX
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#endif
#include <stdio.h>
#include <math.h>
float f = 0.0;
void display(void);
void my_init(void);
void reshape(int w, int h);
void idle(void);
void main(int argc, char **argv)
{
/*---- Initialize & Open Window ---*/
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); // double-buffering and RGB color
// mode.
glutInitWindowSize(500, 500);
glutInitWindowPosition(30, 30); // Graphics window position
glutCreateWindow("Rectangle"); // Window title is "Rectangle"
/*--- Register call-back functions; any order is fine ---*/
/* Events: display, reshape, keyboard, mouse, idle, etc.
- display: Automatically called when the window is first opened.
Later, when the frame content needs to be changed, we need
to call display again From the Program to re-draw the objects.
This is essential for animation.
- reshape: Automatically called when the window is first opened,
or when the window is re-sized or moved by the user.
- keyboard: Automatically called when a keyboard event occurs.
- mouse: Automatically called when a mouse event occurs.
- idle: Automatically called when nothing occurs.
This is essential for animation.
* Once entering the event loop, the execution control always returns to
the event loop. When particular event occurs, the corresponding call-back
function is called; when that call-back function finishes, control again
goes back to the event loop, and the process is repeated.
*/
glutDisplayFunc(display); // Register our display() function as the display
// call-back function
glutReshapeFunc(reshape); // Register our reshape() function as the reshape
// call-back function
// glutMouseFunc(mouse); // for mouse
// glutKeyboardFunc(key); // for keyboard
glutIdleFunc(idle); // Register our idle() function
my_init(); // initialize variables
glutMainLoop(); // Enter the event loop
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT); // clear frame buffer (also called the
// color buffer)
glColor3f(0.0, 1.0, 1.0); // draw in cyan.
// The color stays the same until we
// change it next time.
glBegin(GL_POLYGON); // Draw a polygon (can have many vertices)
// The vertex coordinates change by different
// values of i; see also function idle().
glVertex2f(100, 100 + f);
glVertex2f(200, 100 + f);
glVertex2f(200, 300 + f);
glVertex2f(100, 300 + f);
glEnd();
glFlush(); // Render (draw) the object
glutSwapBuffers(); // Swap buffers in double buffering.
}
void my_init()
{
glClearColor(0.0, 0.0, 0.0, 0.0); // Use black as the color for clearing
// the frame buffer (also called the
// color buffer). This produces a
// black background.
}
void reshape(int w, int h)
{
glViewport(0, 0, w, h); // Viewport within the graphics window.
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}
void idle(void)
{
f += 0.02; // smaller number gives a slower but smoother animation
if (f > 180.0) f = 0.0;
glutPostRedisplay(); // or call display()
}
My errors are
Error 17 error LNK1120: 16 unresolved externals C:\Projects\Project1\x64\Debug\Project1.exe Project1
Error 15 error LNK2001: unresolved external symbol _fltused C:\Projects\Project1\Project1\main.obj Project1
Error 13 error LNK2001: unresolved external symbol _RTC_InitBase C:\Projects\Project1\Project1\main.obj Project1
Error 14 error LNK2001: unresolved external symbol _RTC_Shutdown C:\Projects\Project1\Project1\main.obj Project1
Error 16 error LNK2001: unresolved external symbol mainCRTStartup C:\Projects\Project1\Project1\LINK Project1
Error 7 error LNK2019: unresolved external symbol __imp___glutCreateWindowWithExit referenced in function glutCreateWindow_ATEXIT_HACK C:\Projects\Project1\Project1\main.obj Project1
Error 2 error LNK2019: unresolved external symbol __imp___glutInitWithExit referenced in function glutInit_ATEXIT_HACK C:\Projects\Project1\Project1\main.obj Project1
Error 1 error LNK2019: unresolved external symbol __imp_exit referenced in function glutInit_ATEXIT_HACK C:\Projects\Project1\Project1\main.obj Project1
Error 10 error LNK2019: unresolved external symbol __imp_glutDisplayFunc referenced in function main C:\Projects\Project1\Project1\main.obj Project1
Error 12 error LNK2019: unresolved external symbol __imp_glutIdleFunc referenced in function main C:\Projects\Project1\Project1\main.obj Project1
Error 3 error LNK2019: unresolved external symbol __imp_glutInitDisplayMode referenced in function main C:\Projects\Project1\Project1\main.obj Project1
Error 4 error LNK2019: unresolved external symbol __imp_glutInitWindowPosition referenced in function main C:\Projects\Project1\Project1\main.obj Project1
Error 5 error LNK2019: unresolved external symbol __imp_glutInitWindowSize referenced in function main C:\Projects\Project1\Project1\main.obj Project1
Error 6 error LNK2019: unresolved external symbol __imp_glutMainLoop referenced in function main C:\Projects\Project1\Project1\main.obj Project1
Error 8 error LNK2019: unresolved external symbol __imp_glutPostRedisplay referenced in function "void __cdecl idle(void)" (?idle@@YAXXZ) C:\Projects\Project1\Project1\main.obj Project1
Error 11 error LNK2019: unresolved external symbol __imp_glutReshapeFunc referenced in function main C:\Projects\Project1\Project1\main.obj Project1
Error 9 error LNK2019: unresolved external symbol __imp_glutSwapBuffers referenced in function "void __cdecl display(void)" (?display@@YAXXZ) C:\Projects\Project1\Project1\main.obj Project1
Cannot figure out what I'm doing wrong.