#include "sdl.h"
#include <stdio.h>
#include <stdlib.h>
SDL_Surface* g_pMainSurface = NULL;
SDL_Event g_Event;
int main(int argc, char* argv[])
{
if (SDL_Init(SDL_INIT_VIDEO)==-1)
{
fprintf(stderr, "Could not initialize SDL!\n");
exit(1);
}
else
{
fprintf(stdout, "SDL initialized properly!\n");
atexit(SDL_Quit);
}
g_pMainSurface = SDL_SetVideoMode(640, 480, 0, SDL_ANYFORMAT);
if (!g_pMainSurface)
{
fprintf(stderr, "Could not creat main surface!\n");
exit(1);
}
for (;;)
{
if (SDL_WaitEvent(&g_Event) == 0)
{
exit(1);
}
if (g_Event.type == SDL_QUIT)
{
fprintf(stdout, "Quit event has occurred.\n");
break;
}
}
fprintf(stdout, "Terminating program normally.\n");
return (0);
}
1>main.obj : error LNK2019: unresolved external symbol _SDL_SetVideoMode referenced in function _SDL_main
1>main.obj : error LNK2019: unresolved external symbol _SDL_WaitEvent referenced in function _SDL_main
1>main.obj : error LNK2019: unresolved external symbol _SDL_Init referenced in function _SDL_main
1>main.obj : error LNK2019: unresolved external symbol _SDL_Quit referenced in function _SDL_main
1>MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ)