I have so far managed to create with Visual Studio 2008 a 32-bit executable of an OpenGL C code (last code in http://www.glprogramming.com/red/chapter01.html) that uses glut (I work in Windows 7 64 bits).
I installed glut files as follows:
glut.h in C:\Program Files\Microsoft SDKs\Windows\v6.0A\Include\gl glut32.lib in C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib glut32.dll in C:\Windows\System32
and I have used the command line instruction cl: call "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin\vcvars32.bat" cl example-opengl.cpp
So far, so good...
I am now trying to create a 64-bit executable.
Based on what I found on the Internet, I tried two installations:
glut.h in C:\Program Files (x86)\Microsoft SDKs\Windows\v5.0\Include\GL glut32.lib in C:\Program Files (x86)\Microsoft SDKs\Windows\v5.0\Lib\ glut32.dll in C:\Windows\SysWOW64
and also:
glut.h in C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\GL glut32.lib in C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\lib glut32.dll in C:\Windows\SysWOW64
and I try to compile with: call "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin\amd64\vcvarsamd64.bat" cl example-opengl.cpp
For both installations, there is an error from the linker: LINK : fatal error LNK1104: cannot open file 'glut32.lib'
What is the way to fix this before I tear off all my hair?... ;-)
Notice that I am using only a shell, not the IDE of Visual Studio.
Many thanks in advance for your help. Manuel