First of all, I agree with Ryan that the question is perfectly valid and there are cases where thread priorities are not at all sufficient. The other answers appear highly theoretical and of no practical use in situations where the application is properly designed but still needs to be throttled. Ryan offers a simple solution for cases in which a relatively short task is performed in high frequency. There are cases, however, when the task takes a very long time (say a minute or so) and you cannot or don't want to break it into smaller chunks between which you can do the throttling. For these cases the following solution might be helpful:
Rather that implementing throttling into the business code, you can design the algorithm itself to work at full steam and simply throttle the thread which runs the operation "from the outside". The general approach is the same as in Ryan's answer: Calculate a suspension time based on the current usage and suspend the thread for this timespan before resuming it again. Given a process which you want to throttle, this is the logic:
public static class ProcessManager
{
[Flags]
public enum ThreadAccess : int
{
TERMINATE = (0x0001),
SUSPEND_RESUME = (0x0002),
GET_CONTEXT = (0x0008),
SET_CONTEXT = (0x0010),
SET_INFORMATION = (0x0020),
QUERY_INFORMATION = (0x0040),
SET_THREAD_TOKEN = (0x0080),
IMPERSONATE = (0x0100),
DIRECT_IMPERSONATION = (0x0200)
}
[DllImport("kernel32.dll")]
static extern IntPtr OpenThread(ThreadAccess dwDesiredAccess, bool bInheritHandle, uint dwThreadId);
[DllImport("kernel32.dll")]
static extern uint SuspendThread(IntPtr hThread);
[DllImport("kernel32.dll")]
static extern int ResumeThread(IntPtr hThread);
[DllImport("kernel32.dll")]
static extern int CloseHandle(IntPtr hThread);
public static void ThrottleProcess(int processId, double limit)
{
var process = Process.GetProcessById(processId);
var processName = process.ProcessName;
var p = new PerformanceCounter("Process", "% Processor Time", processName);
while (true)
{
var interval = 100;
Thread.Sleep(interval);
var currentUsage = p.NextValue() / Environment.ProcessorCount;
if (currentUsage < limit) continue;
var suspensionTime = (currentUsage-limit) / currentUsage * interval;
SuspendProcess(processId);
Thread.Sleep((int)suspensionTime);
ResumeProcess(processId);
}
}
private static void SuspendProcess(int pid)
{
var process = Process.GetProcessById(pid);
if (process.ProcessName == string.Empty)
return;
foreach (ProcessThread pT in process.Threads)
{
IntPtr pOpenThread = OpenThread(ThreadAccess.SUSPEND_RESUME, false, (uint)pT.Id);
if (pOpenThread == IntPtr.Zero)
{
continue;
}
SuspendThread(pOpenThread);
CloseHandle(pOpenThread);
}
}
private static void ResumeProcess(int pid)
{
var process = Process.GetProcessById(pid);
if (process.ProcessName == string.Empty)
return;
foreach (ProcessThread pT in process.Threads)
{
IntPtr pOpenThread = OpenThread(ThreadAccess.SUSPEND_RESUME, false, (uint)pT.Id);
if (pOpenThread == IntPtr.Zero)
{
continue;
}
var suspendCount = 0;
do
{
suspendCount = ResumeThread(pOpenThread);
} while (suspendCount > 0);
CloseHandle(pOpenThread);
}
}
}
The benefit of this solution is that the checking interval becomes independent of the duration of your "long running task". Furthermore, business logic and throttling logic are separated. The suspense/resume code is inspired by this thread. Please note that disposal and ending the throttling needs to be implemented in the solution above, it is not production code.