My question is about a school project that I'm working on. It involves mapping 3D models of clothing (like a pair of jeans) on a skeleton that is generated by my Kinect camera.
An example can be found here: http://www.youtube.com/watch?v=p70eDrvy-uM.
I have searched on this subject and found some related threads like: http://forums.create.msdn.com/forums/t/93396.aspx - this question demonstrates a way using brekel for motion capturing. However, I have to present it in XNA.
I believe that the answer lies in the skeleton data of the 3D model (properly exported as a .FBX file). Is there a way to align or match that skeleton with a skeleton that the Kinect camera generates?
Thanks in advance!
Edit: I am making some progress. I have been playing around with some different models, trying to move some bones upward (very simple use of CreateTranslation with a float that is calculated on the elapsed game time), and it works if I choose the rootbone, but it doesn't work on some bones (like a hand or an arm for example). If I track al the Transform properties of that bone including the X, Y, and Z properties then I can see that something is moving.. However the chosen bones stays in it's place. Anyone have any thoughts perhaps..?