This one is going to be long:
I am struggling with changing dimensions of *.fbx model in XNA 4.0. Let’s assume that I created a simple primitive cube. It has bounding box which coordinates are easy to extract. Here are some example dimensions which are visible in the picture:
I have also another model which format is *.fbx. Here comes another picture of sample model:
Picture of both of them for better scale (I changed colors for better visibility):
What I want to achieve is putting that cross thing inside blue bindingBox, so it would look like this:
Please note that i didn't rotate cross! I changed it's dimensions in each of three axises (of course scale of resizing in each axis was different).
As you can see I needed to change size of ‘cross’ so it could fit inside binding box. My question is: Can I operate with dimensions of *.fbx model in XNA freely? I did some research on the internet, and I didn’t find any clues how to change appearance of fbx model after it is loaded or at least if is is possibble.
EDIT
I noticed that i can change scale of models in xna like in this example:
and than simply dragging one of those axises (in that particular case the red one, which stands for x-axis) i can change model's scale in one axis.
Now, when I know that I'd like to update my question: Can I get control over my content manager in code?