I have fbx model exported from 3ds max. I have 3d coordinate that are extracted from a motion capture session. I want to animate the model using these 3d coordinates. after googling I found xna can be used for this purpose.
I found a tutorial on digitalrun that used kinectxna to capture motion and animate .fbx model using xna. but I can't build it because it wants kinect hardware elements.
I found another tutorial here. I am newbie to xna. I faced difficulties to understand that.can someone point me to right tutorial that expalins skeletal animation of .fbx model using xna?