I'm building a cocos2d iPhone game with lots of bullets and moving enemies and I'm detecting collisions between them. Every sprite can be represented by a circle for collision purposes. I'm considering the following options:
1) Simple Sphere Detection
I detect like this at regular intervals:
-(BOOL) isCollidingSphere:(CCSpriteExt*) obj1 WithSphere:(CCSprite *) obj2
{
float minDistance = obj1.radius + obj2.radius;
float dx = obj2.position.x - obj1.position.x;
float dy = obj2.position.y - obj1.position.y;
if (! (dx > minDistance || dy > minDistance) )
{
float actualDistance = sqrt( dx * dx + dy * dy );
return (actualDistance <= minDistance);
}
return NO;
}
2) Box2d for collision detection only
I create a Box2d body for all sprites as shown in this tutorial: http://www.raywenderlich.com/606/how-to-use-box2d-for-just-collision-detection-with-cocos2d-iphone
My question is simple: If my priority is optimisation, which approach is faster?
Thanks!