I'm in the process of developing a 2D fighting game in the same style as Capcom's Street Fighter Alpha for the iPhone. For collision detection, I'm thinking about creating several hit boxes per sprite frame in an animation and checking for collisions between them in the main game loop. Are there any tools for creating hit boxes on sprites and generating this metadata (say in a .plist or .xml)?
How have other 2D fighting games developed by the cocos2d iPhone community handled collision detection and the generation of useful metadata?
Thanks for the forthcoming responses.