0
votes

I'm trying to decide whether to draw a texture on geometry using UV texture mapping or drawing it with a shader. Any benefit to doing it either way? Why would you choose one over the other? This is in XNA 4.0.

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1 Answers

2
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As far as I know, shaders use UV texture mapping. So there is no real choice.

UV-mapping states that you define address values that map from your object to your texture. I have the following references for you: