I have recently implemented Awesomium into a OpenGL application. When I load Awesomium in to a texture OpenGL includes it in its shading process regardless of whether I draw the texture onto a surface or not.
I am trying to trace down the line of code that is processing the texture into the shaders, is there a specific function OpenGL uses to access all textures or a way to tell OpenGL to ignore the texture?
Update texture block
glBindTexture(GL_TEXTURE_2D, SkypeHUD);
glTexImage2D(GL_TEXTURE_2D, 0, 4, AwesomiumW, AwesomiumH, 0, GL_BGRA, GL_UNSIGNED_BYTE, surface->buffer());
Create texture block
glBindTexture(GL_TEXTURE_2D, SkypeHUD);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
glBindTexture(GL_TEXTURE_2D, 0);
Drawing the scene without the texture being loaded: http://puu.sh/2bVTV Drawing the scene after I have loaded the texture: http://puu.sh/2bVUb
You can see it blending the google texture in over the others.