I have an image created in a Affinity Designer, which has the following channels:
R, G and B:
Alpha:
When I use this image in other places (Unreal Engine), I get small black artifacts on the edge of the shape due to the black part of the RGB channels. The only important information I need is the alpha channel.
How can I use ImageMagick to replace the RGB channels with white, while retaining the alpha channel?