I built a portal shader and it required me to use Lightweight Render Pipeline. i upgraded all the object materials to lightweight materials and i created a lightweight renderrer pipeline and put it in the graphics settings. Althoug,still some of the objects are pink. is there any way to fix it?
Thank you

I did what they said in "Lightweight Render Pipeline in Unity turned everything pink" but still then some of the objects left pink.
Sorry about this short qeustion, i am new at it. If you dont unsderstand my question feel free to ask
Edit: Ruzihm solution was working for me, thanks him :D

