I am having issues while running my project on low end machines. When I run a windows build on the following machine. Most of the 3D objects weren't showing up & some were showing up as pink:
DELL Optiplex 745
Intel (R) Core(TM)2Duo 2.20GHz
- Bit OS, Windows 7
RAM: 2.00 GB
Video Card: Intel(R) Q965/Q963
Unity Version: 5.6.1f1
Upon investigating I came to know that Unity's minimum requirement for Windows is DirectX 9 with shader model 3.0 where as this system has shader model 2.0. I guess that is the reason its isn't working on this particular system. I tried creating a separate project & used some of the built-in shaders in it. Some of them work on the separate build (Like Standard shader works if Emission property is turned off. If I turn on emission the object doesn't show up in the scene) but when I try to add that same scene in my main project it doesn't work. I have also tried by changing all the materials to standard & turned off emission on my main project but still it doesn't work.
Can anyone guide me how I can resolve this issue? And is there a way for me to run my application on systems that don't support shader model 3.0. Or How can I setup a project on Unity that supports shader model 2.0?