0
votes

After creating a glow shader in Unity, following this tutorial, https://www.youtube.com/watch?v=3ALkvh3pJXQ&list=LLaf3bskj3HXKlcOW93L70Xg&index=2&t=272s, I created a sphere, created a material applied the material to the sphere and applied the shader to that material. After that my sphere turn pink, what could be the problem ?

I tried this solution :

"install Lightweight Pipeline from window/package manager

in project panel select : Create/Rendering/Lightweight Pipeline asset

Enter to : Edit/Project settings/Graphics Add the Lightweight Pipeline asset created before to Scriptable Render Pipeline settings"

But then all of my scene went pink, so I checked If I had render pipeline core package installed in my package manager and I can`t find it in my project packages or in All packages ? Can this be the problem or is there anything else I can do? I do have Lightweight RP and Shader Graph installed in my packages ... Thank you

2

2 Answers

1
votes

2020 solution: for me solution is creating URP pipeline and setting in from project Quality settings.

enter image description here

If you don't know how to create a URP you can also you can create a new project and observe settings yourself. enter image description here

0
votes

As far as i know, normal shaders doesn't work on PBRs.
Try to go to Edit > Render Pipeline > Upgrade Project Materials to Low (High) Definition Material.