I need a fast algorithm for calculating coordinates for a line between two points. I tried to find good JavaScript Bresenham implementation, but there are too many and quite confusing publications. In wikipedia - here the fastest and most simple form (no divisions and error calculation for both directions) is presented in pseudocode like this:
function line(x0, y0, x1, y1)
dx := abs(x1-x0)
dy := abs(y1-y0)
if x0 < x1 then sx := 1 else sx := -1
if y0 < y1 then sy := 1 else sy := -1
err := dx-dy
loop
setPixel(x0,y0)
if x0 = x1 and y0 = y1 exit loop
e2 := 2*err
if e2 > -dy then
err := err - dy
x0 := x0 + sx
if e2 < dx then
err := err + dx
y0 := y0 + sy
end loop
Do you know of a simple and robust JavaScript Bresenham implementation based on this pseudocode?