There is a strange issue happening in Unity 3D: I have an empty scene, then I add new sphere game object, press run, the ball stays stationary. I can see in the Game window that FPS are ok.
Then I add Rigidbody component to the same sphere and press play. The sphere starts to fall down as it should, but the frame rate drops dramatically, that is below 3 FPS.
I've updated the Nvida drivers, I also tried this in both 32 and 64 bit newest Unity versions.
It seems that there something wrong with the physics calculations. Does anyone experienced similar issues? Any tips on how could I debug this issue further?