I have Crane Animation which will pick the sand (through its jaw) and drop it to the truck. I tried to find the way to handle sand in Unity but unfortunately found nothing. So I made custom sand object (low poly) in max and bring them it Unity3d and apply box collider and rigidbody to them. But as I play the game, my FPS drops and player hardly moving. Profiler tell that physics is so heavy (and it should be as too many colliders with too many rigidbodies). I tried to optimize physics by collision matrix and layer but it didn't improve the performance.
Is this right approach to handle sand interaction with a crane?