I am trying to show the output of Kinect 2 on the web browser, following a tutorial given here, http://www.webondevices.com/xbox-kinect-2-javascript-gesture-tracking/
I have been able to get the device output as JSON objects in the browser console using this code in server.js
var Kinect2 = require('kinect2'),
express = require('express'),
app = express(),
server = require('http').createServer(app),
io = require('socket.io').listen(server);
var kinect = new Kinect2();
app.use(express.static(__dirname + '/View'));
app.use(express.static(__dirname + '/Script'));
if(kinect.open()) {
console.log('kinect opened');
server.listen(8000);
console.log('Server listening on port 8000');
kinect.on('bodyFrame', function(bodyFrame){
io.sockets.emit('bodyFrame', bodyFrame);
});
kinect.openBodyReader();
app.get('/', function(req, res) {
res.sendFile(__dirname + '/View/output.html');
});
setTimeout(function(){
kinect.close();
console.log("Kinect Closed");
}, 100000);
}
output.html, the page where i want to show the output on a canvas looks like this
<html>
<head>
<title>
Kinect Output On Canvas
</title>
<script src="https://cdn.socket.io/socket.io-1.3.5.js"></script>
<link rel="stylesheet" href="/style.css" />
</head>
<body>
<h1>Kinect & HTML5 WebSockets</h1>
<canvas id="canvas" width="640" height="480"></canvas>
<script>
var socket = io.connect('http://localhost:8000/');
socket.on('bodyFrame', interpretData);
function interpretData(bodyFrame) {
// Web Socket message:
console.log(bodyFrame); //outputs each bodyframe as a JSON object, 30+ frames/JSON objects in the browser per second
}
</script>
</body>
the structure of each JSON object showing position of each skeleton tracked is as such
{ bodyIndex: 5,
tracked: true,
trackingId: '72057594038115298',
leftHandState: 1,
rightHandState: 1,
joints:
[ { depthX: 0.24323934316635132,
depthY: 0.5925129055976868,
colorX: 0.33547070622444153,
colorY: 0.6129662394523621,
cameraX: -0.34261977672576904,
cameraY: -0.10602515190839767,
cameraZ: 0.9753329753875732,
orientationX: -0.04046249017119408,
orientationY: 0.9915661215782166,
orientationZ: -0.05280650407075882,
orientationW: 0.11122455447912216 },
{ depthX: 0.21760234236717224,
depthY: 0.3140539526939392,
colorX: 0.31521913409233093,
colorY: 0.2960273027420044,
cameraX: -0.36364009976387024,
cameraY: 0.19814369082450867,
cameraZ: 0.9404330253601074,
orientationX: -0.04830155894160271,
orientationY: 0.9615150094032288,
orientationZ: -0.04574603587388992,
orientationW: 0.26657652854919434 },
...... there are 24 arrays with similar parameters in the Joints array corresponding to each 24 joints tracked.
To show a skeleton in the browser, i have tried
var ctx = document.getElementById('canvas').getContext('2d');
ctx.fillStyle = "red";
ctx.fillRect(10, 10, 20, 20);
var imgData = ctx.getImageData(10, 10, 15, 15);
inside the for loop for each JSON object received
ctx.putImageData(imgData, x, y); // x and y are the depth x positions of left and right hands
what this outputs is just one square spot on the canvas and another at the left corner of the canvas, which i understand why because that's the coordinates fed to it. I want to know how to interpret data i get in the Joints array for any joint as a formula and show a tracked spot on the browser so that i can show a skeleton in the browser. I am checking actual tracking results and video output in the Kinect Studio v2.0 Desktop app.
Any suggestion will be appreciated