I'm a little bit confused about Visual Studio (2013) resource files. I added a new bitmap to my project, it has it's own symbol, IDB_BITMAP1, though I'm not sure how to use it in MAKEINTRESOURCE macro. I have to use its number id, 101. I opened resource.h file with notepad and there is no #define directive for that. Do I have to manually add constants for my resource files or does VS do it automatically for me and I just miss something?
0
votes
2 Answers
1
votes
This is a typical way of doing it:
Header file:
// resources.h
#ifndef _RESOURCES_H
#define _RESOURCES_H
#define IDB_BITMAP1 101
#endif
Resources file:
// resources.o
IDB_BITMAP1 BITMAP DISCARDABLE ".\myPic.bmp"
Source-code:
// other_file.cpp
#include "resources.h"
HBITMAP hBitmap = (HBITMAP) LoadImage(
hInstance,
MAKEINTRESOURCE(IDB_BITMAP1),
IMAGE_BITMAP,
0,
0,
LR_LOADFROMFILE);
Don't forget to release the memory, by doing
DeleteObject(hBitmap);
when the bitmap is no longer used.