Just for the record to avoid future confusion of other developers trying to load and play back multiple short sounds at the same time:
On Chromecast, the HTML video and audio tags can only support a
single active media element at a time.
(Source: https://plus.google.com/+LeonNicholls/posts/3Fq5jcbxipJ - make sure to read the rest, it contains also important information about limitations)
Only one audio element will be loaded, others get error code 4 (that was at least the case during my debugging sessions). The correct way of loading and playing back several short sounds is using the Web Audio API as explained by Leon Nicholls in his Google+ post I linked to above.
Simple Web Audio API Wrapper
I whipped up a crude replacement for the HTMLAudioElement in JavaScript that is based on the Web Audio API:
function WebAudio(src) {
if(src) this.load(src);
}
WebAudio.prototype.audioContext = new AudioContext;
WebAudio.prototype.load = function(src) {
if(src) this.src = src;
console.log('Loading audio ' + this.src);
var self = this;
var request = new XMLHttpRequest;
request.open("GET", this.src, true);
request.responseType = "arraybuffer";
request.onload = function() {
self.audioContext.decodeAudioData(request.response, function(buffer) {
if (!buffer) {
if(self.onerror) self.onerror();
return;
}
self.buffer = buffer;
if(self.onload)
self.onload(self);
}, function(error) {
self.onerror(error);
});
};
request.send();
};
WebAudio.prototype.play = function() {
var source = this.audioContext.createBufferSource();
source.buffer = this.buffer;
source.connect(this.audioContext.destination);
source.start(0);
};
It can be used as follows:
var audio1 = new WebAudio('sounds/sound1.ogg');
audio1.onload = function() {
audio1.play();
}
var audio2 = new WebAudio('sounds/sound2.ogg');
audio2.onload = function() {
audio2.play();
}