2
votes

I have added a .png image in sprit builder resource folder and I have published it.

I see the added image in sprite builder all folder in Resources under Published-IOS.

Here I have tried to access the added image in following ways.

enter image description here

  1. _hero.spriteFrame = [CCSpriteFrame frameWithImageNamed:@"Down.png"];

  2. [_hero setTexture:[CCTexture textureWithFile:@"Game/Down.png"]]

But none of these methods are working.

it show error in log as.

 -[CCFileUtils fullPathForFilename:contentScale:] : cocos2d: Warning: File not found: Down.png

Please help me with this to resolve.Am a newbie using this sprit builder.

1
what folder is the image in? What's the exact name including upper/lowercase?LearnCocos2D
@ LearnCocos2D Please find my attached image in editsnik

1 Answers

4
votes

Change @"Down.png" to @"Resources/Down.png" because you have to include the folders created in SpriteBuilder for any references to resource files managed by SpriteBuilder.

Likewise if you had some.ccb in a subfolder named "Levels" you'd have to load it with the string @"Levels/some.ccb".