I am making an iOS game with sprite builder. And I designed it around a board game style. I want the user to press the play button that triggers the play
method. It then generates a random number that should be displayed on a label. The label and button are on the gameplay scene. The game play scene is a subclass of CCNode
. The code is on the Gameplay
class that is a subclass of CCNode
. I have found out that the label is nil. How do I make it not nil? The code connection for my label is doc root var assigned to _randNumLabel
. My gameplay code connection is assigned Gameplay
. This is my log after I open the scene and click the button:
2014-06-09 17:20:12.565 Sunk[6037:60b] CCBReader: Couldn't find member variable: _randNumLabel
2014-06-09 17:20:12.567 Sunk[6037:60b] CCBReader: Couldn't find member variable: _affectLabel
2014-06-09 17:20:19.513 Sunk[6037:60b] Nil`
Ignore the _affectLabel
as it will get fixed if _randNumLabel
gets fixed.
#import "Gameplay.h"
@implementation Gameplay
CCLabelTTF *_randNumLabel;
- (void)play {
if (_randNumLabel == nil)
{
CCLOG(@"Nil");
}
if (_randNumLabel !=nil)
{
CCLOG(@"play button pressed!");
int max = 6;
int randNumber = (arc4random() % max) + 1; // Generates a number between 1-6.
CCLOG(@"Random Number %d", randNumber);
_randNumLabel.string = [NSString stringWithFormat:@"Number: %d", randNumber];
}
}
- (void)update:(CCTime)delta {
}
@end