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If i created a animating character that kicks with leg. and imported to unity. Now if i make that character to kick a gameObject will it really make motion in that gameObject.

What i mean is will it follow physics like other game objects. Can this be done by adding a rigidbody and collider components. Please explain me. Thanks in advance.

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1 Answers

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Blender has nothing to do with the phisix behaviour later in Unity. If you can import the animation properly you could use this:

http://unity3d.cba.pl/Documentation/Documentation/ScriptReference/Animation-animatePhysics.html

From the documentation: this works only with a kinematic rigidbody.

Hope this helped.