4
votes

I have gone through the following threads:

Possibly my issue is linked. But while they offer the solution that the function prototype should be declared before the function is used, I wanted to explore what happens when the function name is not matching. In my test, it still works fine.

Main C file

#include "node.h"
int main(){
    nd *head=NULL;
    nd *tail=NULL;

    create_node(&head, &tail, 10);
    create_node(&head, &tail, 20);
    create_node(&head, &tail, 15);
    create_node(&head, &tail, 35);
    create_node(&head, &tail, 5);
    create_node(&head, &tail, 25);
    print_list(head, tail);
    create_node(&head, &tail, 55);
    create_node(&head, &tail, 52);
    create_node(&head, &tail, 125);

    printf("%d\n",tail->data);
    printf("%d\n",head->data);
    print_list(head, tail);
    return 0;
}

node.h file

#ifndef NODE_H
#define NODE_H

#include<stdio.h>
#include<stdlib.h>

typedef struct node{
    int data;
    struct node *next;
    struct node *prev;
}nd;

void insert_node(nd **head, nd **tail, int data);

void print_list(nd *head, nd *tail);

#endif

node.c file

#include "node.h"
void create_node(nd **head, nd **tail, int d){

    nd *temp=(nd *) malloc(sizeof(nd));
    temp->data=d;
    temp->next=NULL;
    temp->prev=NULL;
    /* Start of the Queue.              */
    if(*head==NULL && *tail==NULL){
        *head=temp;
        *tail=temp;
    }
    /* Linking with tail of the Queue.              */
    else if((*tail)->next==NULL){
        (*tail)->next=temp;
        temp->prev=*tail;
        *head=temp;
    }
    /* Adding remaining elements of the Queue.      */
    else{
        (*head)->next=temp;
        temp->prev=*head;
        *head=temp;
    }
}

void print_list(nd *head, nd *tail){
    if(NULL==head){
        printf("Queue is empty\n");
    }
    else{
        printf("Printing the list\n");
        nd *temp;
        for(temp=tail;temp!=NULL;temp=temp->next){
            printf("%d ",temp->data);
        }
        printf("\n");
    }
}

Output

Printing the list
10 20 15 35 5 25 
10
125
Printing the list
10 20 15 35 5 25 55 52 125 

The name of the function declared in the node.h is insert_node whereas in node.c it is create_node. Can someone share some insight on why is it running? It throws a warning though:

Warning: implicit declaration of function

2
It works because main calls create_node and create_node is what's actually declared in node.c. The parameter types happen to be generic enough that they are all OK. The error in the name in the header results in the warning. If the create_node in node.c were actually called insert_node, the link would fail and say it couldn't find a function defined as create_node. - lurker
Is your question "Why doesn't my compiler treat warnings as errors?" There's a flag for that. - Wooble
It's not "working fine". If calling undeclared functions produces some output, then it's erroneous, no matter what (since the behavior is undefined then). It can pretend to "work fine", though. It doesn't mean that it indeed works correctly. - user529758
Add -Wall -Wextra -Werror to the CFLAGS if using gcc - Brandin
@H2CO3 The accepted answer explains that the default compiler behavior with the arguments is OK for this case. While implicit declarations might not always be right, it looks like in this case it's not just "pretending to work fine"; the assumptions that the compiler makes are correct for this case, so this case works correctly. - Joshua Taylor

2 Answers

5
votes

First, you've declared a function called insert_node, but that doesn't matter. It's ok to declare functions, but not define them (i.e. not provide their code), as long as you don't use the function. This happens often in real life: headers define a lot of functions, and then at link time only the functions that are actually used need to be provided.

The warning concerns create_node. Since there is no declaration of the function when you compile the main C file, the compiler makes some assumptions about its parameter types. It promotes all arguments: integer types smaller than int (e.g. char and short) are promoted to int; floats are promoted to double; pointer types are not converted. With your code, this happens to work because

  • you're always passing arguments of the right type;
  • none of the argument types are promoted.

If you changed the type of the data parameter to long, then the compiler would generate code to call the function assuming an int type but the function would expect a long argument. On a platform where int and long have different sizes, you might get garbage data, a crash, or other misbehavior.

If you changed the type of the data parameter to char, then the compiler would generate code to call the function assuming an int type but the function would expect a char argument. Again, you might find that the code uses wrong data, crashes, etc.

C generally gives you enough rope to hang yourself. If you cut a piece of rope in the wrong way, it might just happen to work. Or it might not.

5
votes

In your example, you have an implicit declaration of create_node and declare an unimplemented function insert_node.

Calls to create_node work for reasons that'll be covered in the previous posts you link to.

The fact that insert_node isn't implemented doesn't matter for your program because nothing tries to call it. If you changed a line to call insert_node, it would compile without warning but then fail to link with an unresolved symbol error for insert_node.

I'm sure you know this, but the correct approach here is to standardise on one of create_node or insert_node and use that throughout your program.