I've been tinkering around with pyaudio for a while now, trying to reverse a simple wave file with no success.
In (my) theory I would only have to iterate from end to beginning through the file with every callback of pyaudio (1024 frames) fetch the audio data from the according index in the file, reverse the resulting string and play it.
Here is my code (only pyaudio callback and file handling, the rest is untouched from the example code):
import pyaudio
import wave
import time
import sys
if len(sys.argv) < 2:
print("Plays a wave file.\n\nUsage: %s filename.wav" % sys.argv[0])
sys.exit(-1)
index = 40*1024
wf = wave.open(sys.argv[1], 'rb')
wf.setpos(index)
p = pyaudio.PyAudio()
def callback(in_data, frame_count, time_info, status):
global index
data = wf.readframes(frame_count)
data = data[::-1]
index-=1024
wf.setpos(index)
return (data, pyaudio.paContinue)
stream = p.open(format=p.get_format_from_width(wf.getsampwidth()),
channels=wf.getnchannels(),
rate=wf.getframerate(),
output=True,
stream_callback=callback)
stream.start_stream()
while stream.is_active():
time.sleep(0.1)
stream.stop_stream()
stream.close()
wf.close()
p.terminate()
I know this will crash when it reaches the file beginning, but it should play 40 × 1024 frames of reversed audio...