I'm fairly new to the Corona SDK and LUA.I hope someone can help me. I'm stuck now for quite a while on my array and evaluating, based on the tapped object, in a function what object has been passed to the function.
What I try to accomplish? Based on an Array I spawn a car (image), when the user taps this car the car is removed from the screen and the score is updated.
What I would like to accomplish is to set a different score value (100) for the blue car (bluecar.png) and when all other cars are tapped a score of 5.
function createCar()
carArray = { "carblue.png", "cargreen.png", "carred.png", "caryellow.png" }
car = display.newImage( carArray [ math.random (#carArray ) ] )
car.x = -200
car.y = math.random (0, display.contentHeight)
car.xScale = 0.2
car.yScale = 0.2
car:rotate (90)
car.moves = transition.to (car, {time = 3000, x=display.contentWidth-30 , y=math.random(0,display.contentHeight), onComplete = hitWall } )
car:addEventListener ( "tap", touchCar )
return car
end
function touchCar(event)
local cartouched = event.target
transition.cancel ( event.target.moves )
audio.play(brake)
cartouched:rotate (370)
if cartouched == carArray[1] then
score = score + 100
else score = score +5
end
scorelabel.text = "Score: ".. score
local function removeCar()
display.remove(cartouched)
end
timer.performWithDelay(600, removeCar)
createCar()
end
So how can I evaluate what car has been touched so for example when the blue car has been tapped the code adds 100 to the score, else 5.
Any help is very much appreciated.