My buttons wont appear on the screen for some reason in Corona SDK here is my code what am I missing?
local composer = require( "composer" )
local scene = composer.newScene()
-- include Corona's "widget" library local widget = require "widget"
-- Function to handle button events local function handleButtonEvent( event )
if ( "ended" == event.phase ) then
print( "Button was pressed and released" )
end
end
-- forward declarations and other locals local playBtn
-- 'onRelease' event listener for playBtn local function onPlayBtnRelease()
-- go to levelSelect.lua scene
composer.gotoScene( "levelSelect", "fade", 500 )
return true -- indicates successful touch
end
-- Background local sky = display.newImage ("startScreen/sky.png") sky.x = display.contentWidth/2; sky.y = display.contentHeight/2;
-- Picture local preston = display.newImage ("startScreen/PrestonArt.png") preston:scale( 0.4, 0.4 ) preston.x = display.contentWidth/2; preston.y = display.contentHeight/2;
-- Labels local learningLabel = display.newImage ("startScreen/Learning.png") learningLabel:scale( 0.3, 0.3 ) learningLabel.x = 506; learningLabel.y = 170;
local centerLabel = display.newImage ("startScreen/Center.png") centerLabel:scale( 0.3, 0.3 ) centerLabel.x = 506; centerLabel.y = 600;
function scene:create( event ) local sceneGroup = self.view
-- Called when the scene's view does not exist.
--
-- INSERT code here to initialize the scene
-- e.g. add display objects to 'sceneGroup', add touch listeners, etc.
-- create a widget button (which will loads levelSelect.lua on release)
playBtn = widget.newButton{
defaultFile = "startScreen/Play.png", --the "default" image file
overFile = "startScreen/Play-Over.png", --the "over" image file
width=240, height=120,
onRelease = onPlayBtnRelease -- event listener function
}
playBtn.x = 300; playBtn.y = 695;
-- all display objects must be inserted into group
sceneGroup:insert( playBtn )
end
function scene:show( event ) local sceneGroup = self.view local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event ) local sceneGroup = self.view local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
end
end
function scene:destroy( event ) local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
if playBtn then
playBtn:removeSelf() -- widgets must be manually removed
playBtn = nil
end
end
-- Listener setup scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene )
return scene