I am building a game with XNA, and I have a custom file format for my game's levels. I want to load them and parse them myself, without using XNA's content pipeline. I have this much working, and by adding the files to the Content project I can even edit them in Visual Studio (which I also want).
The Problem: I get a warning stating "Project item 'item.lvl' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it."
I do not want XNA to Compile it, since I am doing my own parsing. How can I disable the warning?