I'm working on a game engine right now for a project where I'm the only programmer. Seeing as my artist and designers aren't very familiar with Visual Studio or the quirks of XNA, I'm putting together a tool for them to add animations, create levels, and the like. Most of it is fairly straightforward, of course. Standard code generation, image viewing, etc. However, I'm not sure how I'm going to add the new Texture2Ds to the project's content references.
Is there a method I can call of some sort which would take in a file location and add its reference to the XNA back-end? Or will I need to look through manually, find all the various hard-coded references, and do the work myself?