While creating a cocos2d iOS game, there are several options to add spritesheets - CCTextureCache::addImageAsync, CCSpriteFrameCache::addSpriteFramesWithFile, etc. - what is the difference between using these different ways to add a spritesheet?
Similarly, to load a sprite, we can call CCSprite::spriteWithSpriteFrameName or CCSprite::spriteWithFile or CCSpriteBatchNode::batchNodeWithTexture, etc. What is the difference between using these techniques?
Thanks
Anand