I'm using cocos2d. After i load the ccspriteframecache and ccspritebatchnode, i made a ccsprite. But i need the contentsize of the sprite stage.
However it returns 480.000000, 320.000000 instead, which the size of the whole screen. My image is a lot smaller.
[[CCSpriteFrameCache sharedSpriteFrameCache]addSpriteFramesWithFile:@"nBack.plist"];
CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"nBack.png"]
CCSprite *stage = [CCSprite spriteWithSpriteFrameName:@"nBack0001.png"];
stage.position = ccp( winSize.width /2, winSize.height/2 );
CGSize stageSize = stage.contentSize;
NSLog( @"%f,%f", stageSize.width, stageSize.height );
[self addChild:stage z:1];