How can I create CCSprites composed of multiple sub-sprites while using spritesheets?
For example, my game has a wizard with multiple frames. He is drawn to a CCSpriteBatchNode that contains all his frames. I want to add items to the wizard, like a staff, etc. The staffs are on another sprite sheet.
Normally, I would think of adding the staff sprite to the parent wizard sprite, and position the staff relative to the wizard. But obviously that throws an error, because the staff should be drawn to a batch node containing the staff, right?
How do you manage layered/composed sprites with CCSpriteBatchNode?