I'm working on a simple html5 platformer, building of a previous game but having trouble with collisions and physics. below is a sample of code regarding the floor and how it handles collisions. the full code is here. http://www.ambitiongames.co.uk/dev/game.php with the game being here http://www.ambitiongames.co.uk/dev/
the problem I'm having is the collisions are based on events grabbing which sometimes leaves the player in the floor not on it.
also, due to the way jumping and falling work there's no gravity, meaning a player can simply jump on a higher ledge and then walk off into the air.
whats the a good way to set up a permanent state of gravity ?
whats a good way to interact / collide with the floor or other objects ?
that.draw = function(){
try {
ctx.drawImage(that.image, that.x, that.y, that.width, that.height);
} catch (e) {
}
}
return that;
};
var nrOffloors = 40,
floors = [],
floorWidth = 20,
floorHeight = 40;
var generatefloor = function(){
for (var i = 0; i < 10; i++) {
floors[i] = new Floor(i * 20,280);
}
for (var i = 10; i < 12; i++) {
floors[i] = new Floor(i * 20,260);
}
}();
var checkCollisionfloor = function(){
floors.forEach(function(e, ind){
if (
(player.X < e.x + floorWidth) &&
(player.X + player.width > e.x) &&
(player.Y + player.height > e.y) &&
(player.Y + player.height < e.y + floorHeight)
) {
e.onCollide();
}
});
}
Yposition to ensure they don't fall below 0 (the ground) - CecchiFloor = function(x, y){ insert stuff hereit should bevar StartButton = new Object();and add variables accordingly ? - Rudiger Kidd