I've been studying Computer Graphics and I'm very confused about the role of the viewport, gluortho and when to use GL_MatrixMode and GL_Projection. Here is a sample code I wrote that confuses me.
void init()
{
glClearColor(1.0,1.0,1.0,1.0);//Background Color of Viewport
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-200,200,-200,200,-50,50);
glMatrixMode(GL_MODELVIEW);
}
void wheel()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1,0.2,0.2);
glLoadIdentity();
glViewport(0,0,200,200);
glutSolidCube(100);
glFlush();
}
void main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitWindowSize(400,400);
glutInitWindowPosition(400,400);//Position from the top left corner
glutCreateWindow("Car");
init();
glutDisplayFunc(wheel);//Shape to draw
glutMainLoop();
}
When I change the Cube's size to 200 it disappears, why? Is that because it's larger than the z clipping? When I remove glMatrixMode(GL_MODELVIEW) the cube disappears why? If I don't flush at the end of the display function the cube disappears as well,why? When I make the viewport smaller the object get smaller does that mean the object coordinates are relative to the viewport and not the world coordinates?