I'm trying to implement picking using Pyglet's OpenGL wrapper, but I'm having trouble converting a C tutorial to Python. Specifically the part below.
#define BUFSIZE 512 GLuint selectBuf[BUFSIZE] void startPicking(int cursorX, int cursorY) { GLint viewport[4]; glSelectBuffer(BUFSIZE,selectBuf); glRenderMode(GL_SELECT); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glGetIntegerv(GL_VIEWPORT,viewport); gluPickMatrix(cursorX,viewport[3]-cursorY, 5,5,viewport); gluPerspective(45,ratio,0.1,1000); glMatrixMode(GL_MODELVIEW); glInitNames(); }
I'm not sure how to turn declare arrays of GLuint or GLint such that glSelectBuffer and glPickMatrix work. Does anyone know how to do this in Python with Pyglet? Thanks.