Iam trying to send a message (via UDP) from my client to my server. The server should answer this message and if the client receives this answer he should print out a message.
If i run the client and server on my local network everything works fine. If i try to connect through the internet from another PC outside my network the server receives the request of the client, sends an answer back, but the client never receives this answer. The client and the server are both behind a NAT but i portforwarded the ports at the server´s NAT and the server got its own DNS. I already tried NAT traversal but it gives me the same IP and port adress as the IPEndPoint of the server, after receiveing the request of the client, does.
I´ve got no idea how to fix this, so any guidance would be much appreciated.
Client
public static void Main()
{
Thread receiveThread = new Thread(new ThreadStart(ReceiveData));
receiveThread.Start();
object[] oData = {1};
sendData(oData, 0,0, "Li");
while (true)
{
Console.ReadLine();
}
}
private void receiveData()
{
string receivePort = 8080;
Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
client.ReceiveTimeout = 1000;
IPEndPoint end = new IPEndPoint(IPAddress.Any, receivePort);
client.Bind(end);
while (true)
{
try
{
byte[] data = new byte[1024];
client.Receive(data, 0, data.Length, SocketFlags.None);
object[] receivedObj = Deserialize(data);
string sType = (string)receivedObj[3];
if (sType == "Li")
{
console.WriteLine("received Li");
}
}
catch (Exception err)
{
Console.WriteLine(err.ToString());
}
}
}
public static void sendData(object[] oData, int iFrom, int iTo, string sType)
{
string sendPort = 17171;
UdpClient client = new UdpClient();
string IP = "ThisIsTheDNSofmyServer.com"; //ServerDNS
//string IP = "192.168.xxx.xxx"; //serverIP in LAN
if (IP.StartsWith("T"))
{
IP = (Dns.GetHostAddresses(IP))[0].ToString();
}
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Parse(IP), sendPort);
oData[1] = iFrom;
oData[2] = iTo;
oData[3] = sType;
Byte[] data = Serialize(oData);
client.Send(data, data.Length, remoteEndPoint);
}
The server´s code is almost the same:
public static void Main()
{
Thread receiveThread = new Thread(new ThreadStart(ReceiveData));
receiveThread.Start();
while (true)
{
Console.ReadLine();
}
}
private static void ReceiveData()
{
int receivePort = 17171;
UdpClient client = new UdpClient(receivePort);
while (true)
{
try
{
IPEndPoint anyIP = new IPEndPoint(IPAddress.Any, 0);
byte[] data = new byte[1024];
data = client.Receive(ref anyIP);
object[] receivedObj = Deserialize(data);
//if I receive data send an Answer
sendData(receivedObj, 0,0,"Li",anyIP.Address.ToString());
}
catch (Exception err)
{
Console.WriteLine(err.ToString());
}
}
}
private static void sendData(object[] oData, int iFrom, int iTo, string sType, string IP)
{
int sendPort = 8080;
object[] paket = { oData, iFrom, iTo, sType };
UdpClient client = new UdpClient();
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Parse(IP), sendPort);
client.Send(data, data.Length, remoteEndPoint);
}