I have to develop an app which has on screen 10 balls. When user shake the phone a sound will play and the ball have to move around the screen colliding each others without go out of bounds. I think i have to use cocos2d, box2d or chipmunk, but i don't know how can i do a thing like that. If someone have a tutorial, or some code it will be very appreciated.
I found another method that could be useful, it's CGRectIntersectRect(obj1.frame, obj2.frame)
but i think it isn't the correct way for my problem, is it right?
Thanks