I'm trying to enact physics on UIKit components, such as UIButtons, and I've decided that using Box2D or Chipmunk will be the easiest way to do this.
However, every single danged tutorial I've found uses them in conjunction with cocos2d, and as a relatively new programmer, I'm finding it really difficult to work out which parts apply to my code (without cocos2d), and which don't.
Anyone know of a good beginners' tutorial for either of these physics engines which my application, in iOS6, can follow? As a new coder, my C/C++ knowledge isn't great either, which doesn't help matters :(
Effectively all I need to do to start with is get a UIKit component (image, button, whatever) moving around with my finger and bouncing off the edges of the screen. If I can have two of them, and have them bounce off each other, all the better.